Day of Defeat
For the longest time, everyone thought that Battlefield 1942 was the greatest game ever created for us computer people. Over the summer, I'd call up some friends and we would just play Battlefield until the power went out. After a while, Battlefield became somewhat boring, with no new maps or guns. However, I continued to play until a game from God was created: Day of Defeat.
Weapon Selection
For starters, I would call this game the “big brother” of Battlefield, but it's much more than that. As you start the game, you pretty much have to click find server and then you join. Once join, you choose your team and get to pick your weapon of choice. I really liked this part for a few reasons. One, for newbies, there was a whole bunch of specifications for each weapon that you could read. For example, the STG44 showed up as less power than the K98 (German sniper), but it also showed that the STG had a better firing rate. That may sound obvious, but I really liked knowing how fast and strong my weapon was so that I didn't try to take on the opponent with the better gun.
New Units
What also impressed me at first was that there were totally new units to play as, and there was a new class added. There are now riflemen, snipers, sergeant, infantry, support infantry, paratroopers, and probably the coolest: machine gunners. These units are much more diverse than the ones in Battlefield too. Riflemen fire a bit faster than snipers and are one hit kills. How cool is that? I remember in Battlefield that when I hit the guy in the stomach he survived with less than a bar of health... well he never shall again. Also, machine gunners can DEPLOY their weapons, and are then capable of spraying any size area with mass bullets.
Playing the Game
After I was so amazed by the unit choice screen, I actually started playing. One difference from BF stood out loud and clear after five seconds: this game is so much more detailed.
You can actually go in just about every single building, which makes the battlefield almost twice as large. This helps when you are getting attacked by a machinegun and you can slip into a building for some relief. I also liked this because it made the game much more realistic. In real war, there are buildings, so why shouldn't a game have them?
Using a Mic
The next really cool feature was the microphone. I plugged in my mic, and without any real trouble I was talking to my teammates! What is better than playing a war game and actually using strategy with your teammates?
Graphics
Lastly, I am not the kind of guy who gets all huffy when my graphics aren't top notch, but Valve was able to make Day of Defeat realistic, impressive and good looking.
Turnoffs
My major complaint about the game was the lack of tutorial or singleplay. I mean, online gameplay is great, but I would have liked to learn what to do in the beginning or be able to once in a while tone my skills against the computer. Also, some of the online games were too short. Once a team captures all the control points, the game is over. I miss losing all and fighting back to win like what happens in Battlefield. Furthermore, I think throwing in a campaign wouldn't be a bad idea because there are so many maps.
Overall
I can't wait if Valve makes this kind of game for the Pacific Theater as well. Oh well, for now say bye bye to Stalingrad, hello to the small towns of countryside Germany and get ready to go on the ride of your life…