Medieval Conquest
I really thought Medieval Conquest was going to be one of those fun-loving, war-waging Age of Empires type of games. To say the least, I was incredibly mistaken. I mean, how can you describe a game where the intro involves a little troll getting smashed by the company's logo?
A Fresh Unique Game
Alright! So, as you may have just learned, Medieval Conquest does not fall into your regular categories of anything. It is a cartoon style war game (heh) and is a combination of both an RPG and an RTS. For those of you who don't understand, each level has both an empire-building and an adventure seeking part. Players will build a wide variety of buildings to help their adventurers, and then use the adventurers to complete given quests. For example, if you build a restaurant, travelers can eat and become less hungry. Hunger, Entertainment, and Fatigue are all aspects in Medieval Conquest that act similarly to The Sims. Due to this, I found Medieval Conquest a really unique game. What I mean is that after I finished cleansing the forest of creeps, I sent my mages and warriors back into town to play a game of blackjack, then to the seafood restaurant, and finally to bed. In the morning, all 3 “bars” (hunger, fatigue and entertainment) were full, and I could go back to fighting. With this style of gameplay, I just can't stop playing. There's always something to do, and I really never get bored. Don't want to fight monsters? Then go to the tavern, or go outfit your characters. Don't want to do that? Then go fight. I mean really, there's so much to do, and it's all in your control.
Diverse Enemies
Since I mentioned it, outfitting characters and monsters is next on the discussion list. Monsters, well, are the monsters. The monsters are diverse, to say the least, ranging from ticks (COUGH) to tigers and the like. It's all a matter of rising up past the bugs to fight real enemies. Then again, the ticks were a pain in the butt in the beginning of the game. I had sent my army out, and then a bunch of bugs attack the place without towers, and win. Needless to say I was frustrated, but it just goes to show how both the adventure and base creating parts play a big role in how the game is played.
Designing an Empire is Fun
Speaking of bases, I had a blast designing mine in all the levels. There are tons of buildings to choose from, and each can be upgraded. So you build a dinky restaurant and a small hostel to start, and then can grow to gourmet restaurants and amazing sleeping quarters.
At times, I really didn't care about my army and would sit there designing one awesome empire. There's just so much to do at the empire. You can upgrade buildings countless times, and some buildings are shops for your units, like the blacksmith and wizard towers. So even if you're not big on building bases, you can always use them as a place to outfit your army: with over 60 choices, I don't think it's a bad feature.
Everyone Has Problems Baby
I really, really liked this game, but it still had a few problems that kept occurring. For one, the sound was boring. Units just said the same stuff, and it became incredibly monotonous. The units also walk so slooooow. I mean, where's the bloodlust and haste? I sat there waiting for my awesome archer to walk one mile an hour to kill a bug. Um, something just isn't exciting about that. I guess you can't have everything.
Overall
All in all, Medieval Conquest is a fun, if not seemingly childish RTS/RPG game that can provide hours of fun. You either love it or hate it.