PROS
Great AI, fun campaign, full of variety, interesting multiplayer.
LOWS
Some outdated graphics, boring mission briefings.
OVERALL
A well put together FPS that will keep you playing.
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PROS
Great AI, fun campaign, full of variety, interesting multiplayer.
LOWS
Some outdated graphics, boring mission briefings.
OVERALL
A well put together FPS that will keep you playing.
Another World War 2 shooter? Don't we have enough already? I mean really, what do we need yet another one for? If Activision had made any other game besides Call of Duty, we would have reason to complain. Since they didn't, it is only a time to rejoice.
Call of Duty is the World War 2 FPS we have been waiting for. It combines all the elements of previous games into one unbeatable game. There is almost nothing wrong with this masterpiece, which makes it a nominee for the best game of the year. And trust me, it will have my vote.
Activision's WW2 shooter excels at making the game seem different throughout its four campaigns. Instead of playing as one soldier throughout the entire game, you will get to play for the Americans, French, Soviets, and as the Allies in general. Each campaign will allow you to experience different jobs in the vigorous life of a World War 2 soldier. This includes standard infantry, being a Soviet sniper, driving tanks, leading a squad, rescuing generals, timed enemy base infiltration, and even the super fun car chases. What Call of Duty lacks is made up for in the amount of detail put into each cooperative mission. Whenever you and the boys run into an unfriendly tank, there will always be a handy Panzerfaust in the corner that you can use to blast away that piece of unwanted metal. I'll give you some more examples of great gameplay to be found in Call of Duty.
When I was in France and my troops asked me to hop into their car, I figured that I'd get in the car, and the mission would be over. Whoa, was I wrong. I hopped into car, and the guy actually started driving. We started going through the woods a little, and then we hit a village. I was able to stick my head out of the window and shoot at all the Germans! Nazi troops in Battlefield-like cars even started chasing us!
In another mission, we were on a high-speed chase and I was in the back of an open truck. A guy kept handing me Panzerfausts, and I blew away every tank that popped out on the road. These two missions offered some of Call of Duty's prime gameplay.
During the Russian campaign I played as a guy named Alexei. I started out like any other regular troop. But soon, my comrades noticed there was something special about me. I was instantly promoted to a sniper. Playing as a sniper for the Mother land is better than it sounds. I was also equipped with a super powerful PPSh 41 Full Automatic machine gun, so I had no problems in close combat. The thing was that Call of Duty was able to integrate the sniping moments with the heat of the actual battle. I would find myself deep in a firefight with Nazis and my troops, then I would wander ahead to discover an open platform that served as the ultimate sniping position. Instead of starting a mission that deposited me at the location, I was able to fight for my ass and find it myself. Moments like these were common throughout the entire Russian campaign.
During the United States campaign, I found myself fighting as a typical soldier with my troops taking down Nazis in the usual manner. There were points, however, that made the US campaign stick out from the rest. In one mission, my troops and I had to make it through a long trench to find ourselves pinned down against a crumbling wall. What made this dilemma so great was the condition of the wall itself. Some parts were up and complete, while others were so bare you were put at the risk of being prone and exposed. To see all of my men crouched, standing, and prone, leaning against the walls was just amazing. The Germans were across the wall firing at us through windows in a line of buildings. Another thing that amazed me was what happened when my men became injured. As I was leaning against a wall, taking out a particularly annoying German, I noticed my guy on the ground, looking dead, yet moving. I looked up.