TRON 2.0
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Welcome to the world of your computer. Your name is Jet Bradley, son of Alan Bradley, the creator of a security program called TRON. TRON was once used to save the world against an AI known as MCP (Master Control Program). Bradley has rebuilt TRON, and now has the technology to digitize a human being into the digital world of TRON, with the help of an AI called Ma3a. Unfortunately for Bradley, his company is going broke, and fCon, (Future Control Industries) wishes to take over Bradley's company knowing of his accomplishment. Once they do this, they will be able to take over the world's computer network. The game's opening video immediately jumps you into the plot, where Jet walks into his father's office and is all of a sudden digitized. After this, you meet Byte (don't call him Bit) who guides you through some simple training. If you didn't read the read-me background information section or watch the original TRON movie, you will be lost for about 2 hours of gameplay. For the beginning part of the game, I knew nothing of what was going until I found Ma3a and saw a video. After that, things started to make sense.
What a Wonderful Looking World
TRON 2.0 is the best looking game I have ever played.
Everything in the TRON world is illuminated by a color glow. Maps are beautiful with crimson, azure, purple, green and yellow shades, all bearing meticulously designed glows. Characters even have their bodies illuminated by colored glows, along with everything they walk on. If you look at some of the screenshots, you will see how amazing everything looks. There is not one part of the game that doesn't look outstanding, and that is why this game is such a killer.
Weapons, Equipping Them, and Using Your 'Hard Drive'
Weapons are also outstandingly imaginative. Throughout the entire game you will come across different weapons, but the one you will use the most is your disc. Your disc can be thrown at enemies, and be a shield against enemy discs. Other weapons include a Ball; a green slimy looking grenade, Suffusion; a medium ranged fire pulse weapon, a long ranged sniper rifle like weapon with zoom, Ball Launcher; basic grenade launcher, and many more. One thing about weapons I didn't find particularly great was that you couldn't equip all of them at once. There is a hard drive interface that you use to select which weapons, utilities, and defense structures you would like to equip. Items can be of three stages; alpha, beta, or gold. Depending on which stage your item is in, it will either take up 3, 2, or 1 storage space. The hard drive looks like a disc, yet not the entire disc is available. The more gold items you have the more things you will be able to fit and the more powerful your items will be. In short, you will probably not be able to equip all your weapons at once, and they will not always be in their most powerful stage.
Like No One Lives Forever.... skill system
Since TRON comes from Monolith, the same people that created the No One Lives Forever series, there are many things that the games have in common. Like in NOLF2, TRON comes with a skill system where you can tweak Jet's skills. By collecting 'build points' your version number will upgrade and you will be able to use your level points towards skills.
Unlike No One Lives Forever... annoying puzzles!
Unlike the NOLF series however, TRON is filled with annoying jump puzzles, a la Half-Life. In almost every level you come upon, you will see glowing boxes that you must jump onto in order to find items. Some of these jumping puzzles can become extremely annoying, where you have to jump from box to box, going further and further up each time, only to reach an email. (You will gain news updates through the game most commonly by emails, which when once downloaded, can be read. After awhile, emails become pretty boring, and sometimes you tend to just not bother reading them.) Unfortunately, jumping is a big part of this game. In fact, most of this game is about solving trivial puzzles or finding permissions so you can enter a building to find more permissions.