Freedom Fighters -page 2-
The Free Roam Feeling
Missions are styled with a Grand Theft Auto-esque feel. Since you will be fighting all over the city, you get to utilize the sewers as a way to change locations. After accessing a sewer, you can go back to your rebel base or change locations and start a different mission. If you then find your new mission to hard, you can switch back to your old location and finish the mission from where you left off. With this flexibility, you get a feeling like you do in GTA; a feeling of free roam. Not many games take advantage of this, and when a game like Freedom Fighters does so and does it right, the results are phenomenal.
Attention to Details
Even if mission objectives are dry, areas are sure as hell not. Freedom Fighters is one game that pays intense attention to detail. All areas have secret paths where you will find injured civilians, and buildings that make out for a perfect sniping spot. There are perfectly planned battles for your troops. Sneak up to a high platform with a machine gun while you tell your troops to defend at the bottom. Once you get in position, you tell them to rush forward. Since you are on top, you get to see the whole battle play out, shoot remaining enemies, and command your troops at the same time. Sometimes you will get hordes of enemies running at you that you can just demolish with your machine gun. Ahh what bliss...
Great Single Player Campaign
Just like watching a battle play out, there are many great moments in Freedom Fighters that make its single player campaign so excellent. There some plot twists and surprises (I won't spoil your fun) that will keep you playing. Missions in general are just fun. There are many alternative paths, and it makes you feel like you are literally taking a walk in the city. Some missions are very different then others.
One of my favorites is when you are on an assassination mission and must use stealth and brains instead of gun power. This mission in particular reminds me of Splinter Cell; Chris even looks like he is in a little masked suit like Sam Fisher. Freedom Fighters does a great job at keeping the game interesting enough so it never seems repetitive. News flashes from SAFN TV station will inform you about the Soviet propaganda they are making up about the Freedom Fighters. The entire game feels like one big journey through a turning point in American history. You don't want to miss it.
Some AI Bugs
Soviet troops can get pretty stupid. The AI is tolerable, but there are still some bugs. Soviets will run at you and basically let you nail them down. Sometimes you will start sniping away at a pack of them, and they watch as one by one they drop to the ground. The AI of your teammates, however, is excellent. The Freedom Fighters will crouch down defensively behind walls, and perform smart shooting tactics like shooting at the Soviets when they are reloading. They will also follow all of the commands that they give you. When you tell them to attack a large area, they will even run to higher ground or climb up obstacles by themselves for better protection. One problem I encountered involved ordering your troops to go and scout out an area. If you are facing an open hallway and you do a scout command, your guy might just walk into the nearest wall that he is facing. In essence, he is following your orders: he is going straight ahead. It would've been nicer however, if the AI had enough sense to understand that if he was facing a wall, he would have to move out of its way instead of walking into it.